SvennoJ said:
kitler53 said:
the interconnected world design was in general a better design. i got a little annoyed by it towards the end of the game but in general if they had just added a couple more warp points (tomb of the giants i'm looking at you) i would have been very happy with the dark souls interconnected design over the nexus.
but that's not to say demon's souls didn't outshine dark souls in other areas. what annoys me about dark souls is two things: pyromancy and purchaseable shards. for both complaints; dark souls nerfed the rpg in this rpg. pyromancies lack of required skill points and shards that you could use souls to made dark souls waaaay easier than demon's souls because you could always advance simply by farming souls.
in demon's souls to get the shards you needed to upgrade you had to kill the crystal lizards and you only had one shoot at them per boss kill. add on to that world tendancy where certain items/upgrades/weapons could only be discovered at pure white or pure black which required you to be mindful of body/soul form. i dunno, there was just a lot of things to work towards that wasn't simply grind out some souls and get what you want. ...which is another way of saying getting what you want is far less satisfying.
in the end, i put more hours into demon's souls and i did more playthoughs as well. i think the most powerful way i can state why i didn't like dark souls as much is this: after nearly completing the game with my first character and being dissatisfied i restarted the game and had a self-imposed level cap of 17 simply to up the challenge of the game to where demon's souls was. I got though NG and half of NG+ at 17.
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A level cap of 17 doesn't make the game much harder. I was pretty high up in levels on my first char but without any prior knowledge I was playing it wrong. I had mostly upgraded strength, endurance, int and faith. I didn't know about upgrading weapons, or upgrading the pyromancy flame (int does nothing for that) or that I needed a catalyst to use faith based spells and was upping the stat with no effect. Needless to say the game was about 10 times easier after I started over with a better upgraded weapon, upgraded pyromancy flame and some magic misiles. The difference between killing enemies in 1 or 2 hits or 5 to 10 is astronomical. Play through the game with basic weapons and no other upgrades for a real challenge.
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well, a bit harder than you're giving me credit. you are absolutly right about weapon upgrading being more important that strength upgrading in terms of improving dps. really, where the self imposed lvl cap hit me was my inability to weild anything but the most basic weapons, sheilds, armor. i was never able to wield a high lightning defense shield for instance or utilize any of the heavier armor sets. couple that with my poor vitality and it got challenging at points as almost anything (once i got to ~andor londo) could kill me in one hit - two at most.
..part of the problem being i put most of my few availible points into attunement so i could carry a decent amount of pyromancy spells. :P