kain_kusanagi said:
The games I bought the Wii for, Mario Galaxy, Zelda, and Metroid are motion control only. That is what I was talking about. Nintendo forced me to play Mario, Zelda and Metroid with motion controls. It still bothers me I couldn't play Zelda SS with a standard controler. I fully expect Nintendo to force us to use tablet controls in Mario, Zelda and Metroid just like they did with motion controls. I don't care how Nintendo believes it "enhances" their games, I don't want anything more than a stardard controller. |
These are my thoughts exactly. I owned the Wii for a couple of years and had fun with the mini games and party games that took good advantage of the the remote's motion controls. I never bought a single big name Nintendo game, including the ones you named off. Motion controls take all the fun away from those experiences. I want to play those games to be immersed, and forget that I'm holding onto a controller. But the moment I have to waggle it around unnecessarily, it's all ruined.
The Wii U will no doubt do the same, as you've said. This will be the first Nintendo console I don't buy, and that's a discouraging thought. If I could buy the console with the Pro Controller packed in, I would consider it. But the tablet will be required, along with its touch-screen and motion capabilities for in-game controls.
I will no doubt be skipping any other console, as well, that attempts to force these gimmicks into every game.
I also agree that these new VR units have me more enthused about gaming than anything I can remember. Games progress by creating more immersive experiences, and there's no better way than to feel like you are there (granted, with high enough resolution). When the game is displayed to take up your entire peripheral vision, it's something I can't wait to explore. I'll just be patient enough to wait for further iterations of these devices with a standard of HD resolution.








