forevercloud3000 if i had a penny for every time someone critisised FF XIII for being a bad rpg when it's not really an rpg nor was it developed as one.
it's a hybrid between action / rpg and strategy. they didn't even try to make a world for the player to interact in. the very concept was to make something completely story driven and closely directed. yeah, it was meant to be the most spectacular ride possible. that was the concept, after the open XII make the best story driven game there is. final fantasy is not a run of the mill console rpg, they do have the responsibility to push things forward and not fade into obscurity like the good ol 90s square rpgs did because that is what happened to them in the last decade. ff xiii didn't die a cold death, it was the one that did it.
for the story for the first time in FF history Motomu tried to escape from the classic anime/rpg theme of protagonist - antagonist confrontation and make something new; focus on the friction between the members themselves against an immovable godly force. It is one of the more complicated story lines to follow and that was the point, not the final confrontation but all the little things in between. and Vanille is great
FF XIII-2 is obviously a far cheaper production and they did manage to pull a more than decent experience out of such small places. as a megaten fan i loved the idea of capturing monsters and always going for the stronger ones. dont forget that parts were outscourced to tri ace, it was all about being more productive. so with a 2.5m in sales its no wonder why they are encouraged to go for a proper conclusion.
stop critisizing FF XIII for all the things it was not. it's juvenile







