Soriku said:
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Film clubs are great ways to get to know people (though film club people generally annoy me :-p). Someone mentioned study groups and that's another good way, I've made some lifelong friends that way. Another thing to look into is when you do decide a major, look to see if there's a professional fraternity for that school. A professional fraternity is *very* different from a social one so don't let the word fraternity throw you off (and I say fraternity, but most allow male/female or aren't called fraternity).
If you take an archecture class it can absolutely be applied to games. You begin to learn how things are built which is super important to making a believable space. Why is there an arch? Why are the doors located where they're located? How big would this building really be? Like I said, it's pretty easy to apply most anything to games. Hell, you could turn a film degree pretty easily into a design or writing career.
As for the type of games, I'd say branch out if you're serious. I hated shooters and only liked RPG's before I got into game development, now I'm pretty much opposite. If it's your passion and you work hard enough then anything can happen. Besides, in 4-6 years who knows where the game industry will be (which also makes it kind of scary).