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Soriku said:


Right now the only clubs I'd be seemingly interested in is Anime club and Film club. Might try to join anime club since I like anime. There was an anime club in HS but I never joined. Not sure about Film club though.

Like I said above, they're putting me on a track right now for a degree and I don't want to go far off track so I'll see what I can take. Is an architecture class limited to real-world architecture, or can stuff you learn be applied to games?

The advice you gave about the game stuff is cool, but I don't even play Elder Scrolls or any WRPG. Just JRPGs and I doubt I'd be able to get a job in a Japanese company lol :x In JP game credits I always see non-JP names though and I assume that's all related to localization? Or is there more to it than that?

Also I considered graphic design but I'd have to go the main campus for that. So I opted out...

And, again, I'm not sure how much I'd make even if I got a game industry job. And I'm afraid I wouldn't be able to find anything, or working WAAAY far away (aren't lots of game companies situated in San Francisco? lol). >_<


Film clubs are great ways to get to know people (though film club people generally annoy me :-p).  Someone mentioned study groups and that's another good way, I've made some lifelong friends that way.  Another thing to look into is when you do decide a major, look to see if there's a professional fraternity for that school.  A professional fraternity is *very* different from a social one so don't let the word fraternity throw you off (and I say fraternity, but most allow male/female or aren't called fraternity).

If you take an archecture class it can absolutely be applied to games.  You begin to learn how things are built which is super important to making a believable space.  Why is there an arch?  Why are the doors located where they're located?  How big would this building really be?  Like I said, it's pretty easy to apply most anything to games.  Hell, you could turn a film degree pretty easily into a design or writing career.

As for the type of games, I'd say branch out if you're serious.  I hated shooters and only liked RPG's before I got into game development, now I'm pretty much opposite.  If it's your passion and you work hard enough then anything can happen.  Besides, in 4-6 years who knows where the game industry will be (which also makes it kind of scary).