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This thread makes me remember about the "Samus Aran as a gateway to her POV of the meroid universe thread" a while back!

@HappyD: I get what you're saying ol' chap (to some degree), like the few that tried to look at your POV. To tell you the thruth, like Mr. Kahn said, your poor choosing of words really made it hard for others to atleast try clicking with you, with that said, I'll stop beating the dead horse....

While I myself have next to no conflict with Nintendo doing what they've done with the main Mario series up this point, you do make some excelent points. The only thing you can do to make these tiny upgrades is that you acquire the aformentiont degrees, study japanese like a mad man, move away to Japan and hope that you get a job at Nintendo or fly over their with riddled ammunitions and put the end of a barrel of a gun on the producer's head and threaten his life to make such small changes.

But it seems that you don't have to do all that, NSMBU is doing just the stuffs you mentioned (maybe not off the bat). Heck even the asthetics of the first world looks marginly livier/organic than the games before it (atleast to me).
And here's my gripe that may coincide with yours when I saw the earlier build of the game being played on a vid: when the player stops controlling Mario/Luigi, they stare back at the player after a while. Now it would be much more acceptable to me if Mario actually looked at his surroundings as well. It kind of remind me of Sonic's idle sprite back in the Genesis days, but he did more than just looking back at us. Those are just my thoughts for now.

And one more thing, Mario actually has a different idle animation when he's low on health in the 3D games, he's even gasping for breath.



 And proud member of the Mega Mario Movement!