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oniyide said:
happydolphin said:
Feeling ripped off when your choice of console (if you're limited in those you can afford) was based on an exclusive that jumped.

Also, wanting a console to have a certain flavor and seeing that diluted in the marketing of other platforms.

Please dont take this the wrong way, but cry me a river. Its not like everyone here can just up and buy all the consoles they want, when you buy a console especially only one you are taking a gamble, you are gambling that you are GOING to miss out on somethings. If you bought that console because of an exclusive gamen and it went mulit...so what? Do you still not get to play that game you bought the system for? Would you have bought the other console instead? I doubt it.

And what is this flavor? Its a game machine, because another system got a certain type of game doesnt mean it will dilute the one you have, that doesnt make sense.

I'm pretty sure that by flavor, happy is referring to branding. It's a good point, but I don't think the way HD is explaining it is a justifiable case.
Branding is important to a consumer who likes a certain type of game, because usually a system has a "flavor/branding" that promotes that genre. Like, PS3 is known for sports, JRPGs, creative games, and platformers. PS3 is very much a Japanese console, in regards to its branding through game genres.

I guess what Happy is saying is that putting jrpgs on other consoles dilutes the brand, and thereby makes it more difficult for that branded console to definitively see those releases. Like, ALL jrpgs should appear on playstation, for example. When they do not, I guess it could be blamed on 'dilution of the flavor'.

However, I don't think it's a strong point. Branding helps both consumers and devs because consumers can have a better idea of what kinds of games they'll release, and devs have a better understanding of how many people in the userbase support said types of games.