pezus said:
Based on? I'm pretty sure you have it in reverse. Have you ever laid eyes on such a high resolution before on a large TV? |
Personally, I wouldn't argue that people can't see the difference but would generally find the trade-off between 720p@30fps and 1080p@60fps unacceptable ...
Using the Wii U as a base system, if you launched a system that could maintain the same quality of graphics as the Wii U can output at 720p@30fps it would probably be released 1 to 2 years later, cost $100 to $200 more, be significantly larger and use far more energy.
At the same time if the hardware is constant you can render far more polygons, with far higher texture detail, with more effects that are more advanced at 720p@30fps than is possible at 1080p@60fps; and there would be a substantial downgrade in graphical quality from rendering at the higher resolution.







