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Psyberius said:
Soleron said:
Psyberius said:
Soleron said:
DirtyP2002 said:

I played on steam, battle.net, PSN, Dreamarena and Xbox Live. Xbox Live is by FAR the best service on the market.


Battle.net is full with hackers as well. 2 out of 5 games on WC3 (I still love that game) is against someone using MH.


Are you aware that Bnet has recieved some /slight/ updates since then? Or how about we only compare to Xbox 1's online.

To solve WC3 hacking just download iCCup and it's gone and also the standard of ladder play improves.


Why should a user have to "solve" online mplay?  Isn't that what the provider is there for?  What you're suggesting is that you not only have to play the game but you have to concentrate on making sure you don't get cheated too.

That right there is EXACTLY why XBL exists.  You log in, you play, you log off.  You don't sit there slamming your head on a desk when somoene goes god and becomes bulletproof on bnet while taking everyone out.

Because it's a 10 year old game and no one, especially not MS, supports a pay-once game for that long. You can still actually play WC3 unlike most Xbox 1 games. They did support WC3 with anti-hacking for a good six years.

In the games they currently support (WoW, Diablo, SC2) they are working very actively to stop cheaters and will do so for at least 3 years after their last expansion. Lack of support is not an accusation that can be levelled against Bnet, ever.


The problem is that Battle.net itself has been hacked several times.  Hell I stopped playing their games on their servers when a friend put his own VERSION of battle.net up for us to play on...code ripped right off their servers.  To me thats just effing scary.  You wouldn't catch me within 10 feet of even THINKING of sending any personal data over their servers.

Could you explain why Bnet is more vulnerable than Steam or XBL or even things like Gmail? All of them have code and personal data on servers that can be ripped off with the right exploit.

Bnet maphacking is MUCH different to Bnet emulation like you're describing, so don't confuse the two issues. Maphacking is about figuring out data that's already on your computer, emulation is about stealing data from the server and is far more serious.