selnor said: Using polygon count is a pretty bad way of discussing technical achievements in graphics. Why? Rogue Squadron 3 = 20m polys/sec. Lost Planet Xbox 360 = 3m polys/sec Dead Rising Xbox 360 = 4m polys/sec Doom 3 was one of the games to turn developer away from high polygon counts and focus on post processing effects. Xbox 1 had a much more feature rich GPU for effects and post processes. Many games on Xbox 1 has better specular maps and normal maps than any game on GC. These higher effects were much more stenuous on the memory and GPU than simply a high polygon. Metroid Prime had a higher polygon count and ran at 60fps. But noone would ever say it lookd visually better than Halo 2 or Far Cry Evolution running on Xbox 1. Becauuse it lacked the post processing effects capable of Xbox 1. Polygon count is nowhere near as important as what you put on it or what other effects you use. Otherwise Rogue 3 would destroy Lost Planet which is insane. Especially considering LP runs at 30fps to. Using only videos ( not bs screenshots in this thread. Xbox clearly had the more impressive games in motion. But it is funny seeing a BS screenshot war. Of which noone can compete again with GT4 or FM1. LOL. |
fucking christ Selnor, per frame, per frame, Lost Planet did 3m polys per FRAME! Dead Rising did 4m per FRAME! 20m/60=333333.333333333333333333333333333333333333333333333333333333333 to the infinity per FRAME with RS3, come the fuck on man!
ps: notice how they count per frame and not per second? because those games can't maintain 60FPS!