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selnor said:

Any still image is way exaggerated especially when taken via emulator through pc or Wii downloadable titles where image clarity is cleaned up.

Soul Calibur 2 looked best on Xbox. And no its not neear VF5. I own both and run Xbox 1 through an HDMI cable. The best possible image from last gen possible. Textures are lifeless, scenery doesnt bounce light in realtime and the character animation appears stiff. All in comparison to this generation of course. Other notices are no volumetric fog last gen as well as different colour shades of light. Gradual change per surface.




Those images were captured on the Gamecube using its component cables ... The other images I deleted because they were slightly cleaner.

Beyond that, I wasn't claiming the Gamecube was on par with next generation consoles, just that Virtua Fighter 5 wasn't that impressive of a next generation game. Like many fighting games it was (probably) designed to run at a steady 60fps regardless of what effects happened on screen, its geometry was (probably) only double what we saw in previous generation games, and the primary graphical improvements were from increased texture resolution, better lighting effects and increased resolution.

On average, good looking XBox, PS2, and Gamecube games had 200,000 to 400,000 polygons per frame and ran at 30 to 60fps; usually with higher detailed games running at lower framerates and lower detailedgames running at higher framerates. At the beginning of the generation some developers claimed to be getting 1 Million polygons per frame on the XBox 360 (Quake 4) and I suspect that between 750,000 and 1,250,000 is probably fairly typical for impressive XBox 360 games.

Virtua Fighter 5 (probably) doesn't approach "typical" XBox 360 games because it was designed around the Sega Lindbergh arcade board, which was significantly less powerful than either the XBox 360 or PS3, and needed to be rendered at a full 720p@60fps (probably with significant anti-aliasing and anisotropic filtering); in other words, on lesser hardware it had to have a better frame-rate and higher resolution than the vast majority of XBox 360 or PS3 titles.