selnor said:
Please dont get me wrong. The GC was a beast of a console. And IMO PS2 was quite away behind. Xbox just had an advantage with a more capable and feature rich GPU than what GC posted. Something that will make your mind explode. Virtua Fighter 5 for PS3 and 360 looks great. It has 40k of polys per fighter and a maximum backfround ploy count of 300k. Per frame VF5 has 380k polys max/sec. Compare that with Rogue 3 which as 20mill polys/sec. It has roughly 60 times more polys than VF5. But looks infinately graphically better. Poly performance is 100% not a guage for graphics. |
380,000 polygons per frame = 22.8 Million polygons per second at 60fps
Edit: In other words, Virtual Fighter 4 pushed slightly more polygons but had greater texture detail, advanced effects, and rendered at a higher resolution resulting in a better appearance.