CGI-Quality said:
prayformojo said:
CGI-Quality said:
prayformojo said: The only thing I don't understand is how more Nintendo games didn't make it. What is Zelda SS? Seems like it should be up there. GTA4 gets SO much hate, but it deserves what it got. There hasn't been a game yet that's reach it's size and scope. Technically, it's the most impressive game this gen console wise. Nothing even comes close. |
If I'm not mistaken, both Oblivion and Skyrim top GTA IV in size and scope (this while not even mentioning the Fallout games). It's certainly not as impressive as you're making it out to be.
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While Skyrim is impressive, how much of it is just open fields? Technically, it's much, MUCH harder to get modern day NY into a game. You have all those cars, people, stores etc. The amount of things they crammed into that game is unmatched. Then to be able to actually do it in a way that makes it feel like a living, breathing city? Come on. Whether you like the story or not, GTA4 is the greatest techincal feat we've seen on consoles so far. At least in my opinion.
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Glad you added it as your opinion, because I, obviously, disagree. GTA IV felt quite empty, not as entertaining as both of its predecessors, and just an overall, over-blown sequel in a popular franchise. A good game - sure, I never argued if it was "good" or not. Worthy of a 98 on Metacritic - that's another matter. Quite arguable if just judging on steps forward (or lack thereof) in the franchise.
Going back to Skyrim and Oblivion - both felt more robust and "console-pushing" to me (16 miles of open-ended game-play is hard to top). This all while i thought Skyrim lacked the magic that Oblivion had, but at least retained much of what made that predecessor so great. GTA IV felt like crucial steps backwards next to classics like Vice City and San Andreas (which I had to rely on Saints Row for a traditional GTA feel).
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Just Cause 2 had a bigger world and scope than Saints Row and GTA4 combined, just saying