Ajescent said:
I like these ideas actually, though obviously the music one goes without saying. How about, they start off in Atari era, get enough combos, scores, points- whatever, the game will evolve to the next level, take a hit and it will de-evolve. The aim could be to get to 1080p=60frames blah blah and stay there for as long as possible? |
I liked it the other way. Start in a hyper-realistic modern game world with one-hit death. As you do better, the main character grows the ability to perceive the world in more simplistic terms (sort of a Viewtiful Joe or The Matrix thing), resulting in simpler and ultimately retro graphics, but a greater difficulty. It also creates a kind of "shield" for the player, as every time you get hit you fall back to the previous era. You must be hit in the modern era to die.
Multiple endings depending on which era you spent the most time in to boot.








