mrstickball said:
Not at all. In transition? Absolutely. But in terms of revenues generated, the industry is stronger than ever. Its just not in the retail space. You're correct that there's no magic bullet, as the way people play and what they play is more diverse than ever. But that doesn't mean it is, or will, contract. |
If the person I was responding to is correct, then there is NO segment of the videogame market that is profitable, because they named them all. If you look at it, the two biggest names in the videogame industry: Blizzard-Activision, and EA, are seeking buyers. You don't seek a buying unless you are gearing up for retirement or have concerns for your financial future. Zynga has peaked also. MMOs are becoming free to play, so shifting there, hoping they can get micropayments. And then if the 99 cent realm is not going to cut it, what is left, particularly in light of question the OnLive model? Having a few winners on top, with most everyone else losing money, is not a viable model for business. I didn't say the industry was going to crash like it did during the 1980s, but there are risks there of contraction and repositioning. You can't just say, "Based on revenues, the industry is stronger than ever" because it fails to account for profitability. If they industry has costs exceeding what it generates revenue-wise, to get the revenues, it is going to end up having to contract.
And revenues could shrink also. The market may not decide to jump on next generation either, or in ways the industry would like either.







