lilbroex said:
I know. That's why I said the PS2 best(big name exslusives in other words) vs the Gamecube's mediocre Cyrstal Chronicle slooked way better than FFXII. Twin Snakes looked way best than MGS3. Shadow of the collossus...I've yet to see what everone found so great about it visually. It had really nice arstyle and design but on any technical leve, the environment were completely flat and empty with low res textures everywhere. All of the reousrces went into 3 things. The horse, the main character and whatever Collosus you were fighting at the time Exactly how SotC look better than games on the Gamecube? I'm lost.
Of, we aren't here to determine what people like the most. We are trying to determine which was the most capable 6th gen console technically. So far, all facts still point to the GC |
MGS:TS didn't even look as good as 2, despite running on the same engine. What are you talking about?
Also, the thing I think most people find impressive is the sheer size and detail of the Colossi(?). It had an effect on performance as one may expect, but seriously I was more impressed that my PS2 wasn't exploding when one of the larger ones walked up-close to the screen. There really isn't anything of quite the same scale that I can think of comparing the Colossi to on the GC or Xbox, and I think that's what makes it so impressive.