Jazz2K said:
Maybe I missed it but I thought I asked you to provide proof to what you say is that so hard? Polygon count is not the only thing that makes games visually or technically impressive. Rebel Strike is one beautiful game yes, it still doesn't mean Xbox games don't do more on a technical level. Things like normal mapping, some particle effects, better framerate, higher resolution in some games, better shadowing, better lightning, more complex geometry etc... a lot of those effects can be seen on XB games that are not seen the same way on the competition. You have to stop using Halo 1 as an example as to what XB was capable of. Try to be honest. I recon there are games on GC that are technically impressive, on par to what XB can do yes. On paper XB was more powerful and some games pushed it beyond what GC could. Splinter Cell Chaos Theory had particles effects, shadowing and lightning like only PC could do and/or surpass. Halo 2 with normal mapping (although it was hard on the system). No game had the anti aliasing of Team Ninja Games, Ninja Gaiden Black had no equal last gen. Doom 3 with it's shadowing and lightning. So stop with your ridiculous polygon count, it doesn't matter if you can't put more effects. |
surpass my ass, PC versions raped the xbox version 10 out of 10 =P xbox was literally the poor man's PC, it just happens that some games came out on it first so I had to get them on the xbox then get the PC version later lol.