richardhutnik said:
Thing is that the barrier to entry is so low, and new developers keep jumping into this low end market, that the supply is large that it drives costs down to that point. Companies can also recycle old IP and put it out there cheap also. The thing also, about the $60 to play games, is those studios are also going under. Most games at that price point don't make back their money. There is talk of, for example, the developers of the Darksiders studio going under, if sales figures aren't met. Reality is that there may be a contraction going in the videogame industry, that will shrink it and realign it. There appears to be no magic bullet spot either. MMOs are now free to play, and Zynga has issues, as does large studios and also the 99 cent arena. Maybe the target is $10-$20 range stuff as the sweet spot, with DLC added later. |
Not at all. In transition? Absolutely. But in terms of revenues generated, the industry is stronger than ever. Its just not in the retail space. You're correct that there's no magic bullet, as the way people play and what they play is more diverse than ever. But that doesn't mean it is, or will, contract.
Back from the dead, I'm afraid.







