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happydolphin said:

I'm not sure if you realize how much I want to ... you in the ... right now. Regardless, I'll try to explain.

Max polygons on Xbox (according to you): 12m @30FPS.

Capability of Xbox as seen on DoA (according to Navane): 18m.

So, how is DoA's performance > Max performance?


I would be very doubtful that DOA achieved 18 million polygons per second, especially if the character models were only 9,000 polygons each.

18 million polygons per second works out to being 300,000 polygons per frame at 60fps and 600,000 polygons per frame at 30fps. Fighting games tend to devote a relatively large portion of resources to the character models of their fighters (especially compared to other games) and you wouldn't expect a fighter to only use 3% to 6% of graphical resources to render both fighters.

In reality, I would expect that DOA was probably in the 6 to 9 million polygon per second range and rendered at 60fps; and the fighers would then account for 10% to 20% of graphical resources (much more in line with what you typically see from fighting games).