Kenology said:
1. I think now you're moving goal posts, oniyide. You said there were no graphical leaps on Nintendo consoles for the most part. The N64 certainly did - what does it matter that Nintendo made RAM expansion available to get better performance out of the system? As for Mario Galaxy 1 & 2, I was comparing them to early GC games, not each other, lol! 2. You didn't answer my question. What does the Wii U have to do in your opinion to be a significant leap over current gen? Ok, so increased resolution isn't enough. That's a start. So what does a generation leap entail to you? |
1 I said their hasnt been any large leaps on one console. IE from SMB1 to SMB3 on NES, SMW to Yoshi's Island on SNES, didnt see that much on there later consoles. I used Mario Galaxy to show that WIi games looked roughly the same throughout the entire gen, not counting the PS2 ports which were just down and dirty ports for the most part to begin with.
I answered the question multiple times. A generation leap is PS1 to DC, PS2, that was a hell of a leap and no I didnt need to wait awhile to see if devs would take full advantage of hardware. Tekken Tag Tournament was a launch game and it looked much better than Tekken 3 which released toward the end of PS1's life hell I doubt that it even had the ram to allow switching between characters. NES to SNES, it was apparent that Mario World looked better than Mario 3. 16bit era to 32bit, we got full 3d games with that leap. PS2 to PS3 that was not a traditional leap so I wont berate that one. Now can you compare those to PS360/WiiU and really tell me that they are one in the same? Ive yet to see anything on Wii U that made me say "holy crap, that cant be done on systems that I already have"