There are still tons of improvements to do in sound.
Quality of sound effects can be increased as well as sounds getting realistically modified by the environment instead of a few preset filters. We haven't even begun to create sounds from objects colliding, everything is still prerecorded samples.
When a blind person can move around in a game using the move or something similar as a cane for echo location then we have realistic sound.
Procedural music is still in it's infancy. At most we get variations in music pieces to suit the action, usually no more complicated then adding or removing layers. Proteus is making a good step towards procedural music, but we're still a long way of from an AI composer that generates music synchronised to your actions.
So far dance and music games have you play follow the leader. I hope to see more things like Pixeljunk 4am and maybe dance games to generate or modify music based on your movements.







