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Soundwave said:

If the Wii U was comparable to the PS4/720 it'd have no problem running every game in its launch window at 1080p without even breaking a sweat. Assassin's Creed 3 and Madden NFL and Batman Arkham City shouldn't just be "maybe a little better", they should be easily better than the PS3/360 versions.

Wii U is marginally more powerful than a 360/PS3.

PS4/720 are going to be large leaps ahead of all of those platforms, Sony has said it themselves, there's no point in making a PS4 until it can be a very large leap above the PS3.

It doesn't really matter though, because third parties treat Nintendo like crap anyway. Nintendo doesn't just have an issue with hardware fidelity, they have a massive demographic problem. The kids who play Call of Duty/Assassin's Creed/Halo and all those types of games are all XBox/PS first type of gamers.

Just because Nintendo is now finally getting ports of franchises that have been on their PS3/360 for years now is not going to impress them. And then when 720/PS4 comes out, they're going to see games like Star Wars 1313 and Watchdogs, which are either not going to be on the Wii U period (as of now, it's a no) or are going to have to be scaled down to run on the Wii U, and really of that demographic, how many people do you think are going to buy the Wii U version?

I don't think anyone is saying that Nintendo is producing a system that is as powerful as you believe Sony or Microsoft's next generation systems will be, but you're not even willing to comprehend the reality of the situation.

Running a game at medium detail and outputting at 720p@30fps requires substantially less processing power than running the same game at high detail at 1080p@60fps, and yet most customers wouldn't notice or care about the difference; or at least wouldn't care enough about the difference to wait an additional 2 years or spend an additional $200 on the system. The PS4 and "XBox 720" would need GPU that was at least in the Radeon HD 6870 range to be able to create graphics at 1080p@60fps that were comparable to what a Radeon HD 4870 could do at 720p@30fps; and would probably need to be in the range of the unreleased Radeon HD 8870 range to be able to output graphics at 1080p@60fps with significant improvements in the graphics beyond what the Radeon HD 4870 would do at 720p@30fps.

Anyone who has realistic expectations for the next generation will probably not claim the Wii U's GPU is worse than a Radeon 4850/4870 or that the HD consoles will have a GPU that is much better than a Radeon HD 6870. Third party publishers will target the largest audience possible with their next generation games which means they will treat the Wii U as "Minimum requirements" and include enhancements for the PS4/"XBox 720"; and, since it will require the least work customizing graphical assets and will produce the best overall look, developers will likely focus on resolution or frame rate improvements for the PS4/"XBox 720".

Expecting an improvement over the Wii U similar to what the HD consoles provided over the Wii is moronic because it would require Sony and Microsoft to release a $600+ console in 2014 and for third party publishers who were nearly bankrupted by development budgets on the HD consoles to embrace game development at 2 to 4 times the cost.