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Soundwave said:
wfz said:
Graphical fidelity and raw power are the most important aspects of video games. That's why the biggest growth area in the gaming industry (for consumers and developers) is the mobile sector, because the mobile devices have the strongest computing power.

Oh, wait a minute...

 

If anything the explosion of mobile gaming has hurt Nintendo. They opened Pandora's Box and profited immensely from it for a few years, but what cell phones have done is co-opt that experience and cheapen it down to a $1-$2 price point and flooded the market with all sorts of Brain Training/crossword puzzle/etc. style apps.

And we've seen pretty dramatic leaps in processing power for cell phone devices in the span of 5 years.

That's why Nintendo is now trying to find some kind of middle ground, by trying to come back towards the core market, where whether you want to admit it or not, visual fidelity definintely matters. Call of Duty and Battlefield 3 are pretty high end visual engines.

If that's not important, then why not just make another 'Just Dance/Wii Sports' console and cut the chipset in half and pocket the profit margin? Because Nintendo knows they can only get so far on that style of gaming (see also: Wii sales falling off a cliff the last two years).


Because Nintendo know Wii was lightning in a bottle and they can't just replicated that again as they please?

Also console sales falling in the last couple of years is the norm for consoles, especially when the company that did most of the supporting has moved on to making software for their new consoles (3DS and WiiU).