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Nevermore said:
Contrary to the publisher's/developer's perception of gamers, I do not have a specific list of features that are required for me to buy a game. All I want from a game is to entertain me for a significant period of time. How that is achieved is up to the developers.


That's what I'm trying to ask here though.  What's a "significant period of time" for you?

For example: I bought Portal 2 at full price.  And loved it, it was a really good game.  But the single-player campaign took me about 7 hours, and the co-op mode took me and a friend about 3 hours.  That was the whole game, completed in 3 sittings, and there was no incentive for me to go back and replay since the game is puzzle-based and I knew how to solve all the puzzles.  I felt slightly ripped off.

The perputual testing initiative thing (level editor) added plenty of reason to come back but that was only added a couple of months ago.  Had I waited for the game to drop to ~£15 (or less than that, in Steam sales) I'd still have gotten the fantastic game I got, but at a much more reasonable price.

So how much content does an experience have to offer you to be worth £40?  Is it a case of quality over everything else, or is there a certain amount of quantity you expect?