Nevermore said: Contrary to the publisher's/developer's perception of gamers, I do not have a specific list of features that are required for me to buy a game. All I want from a game is to entertain me for a significant period of time. How that is achieved is up to the developers. |
That's what I'm trying to ask here though. What's a "significant period of time" for you?
For example: I bought Portal 2 at full price. And loved it, it was a really good game. But the single-player campaign took me about 7 hours, and the co-op mode took me and a friend about 3 hours. That was the whole game, completed in 3 sittings, and there was no incentive for me to go back and replay since the game is puzzle-based and I knew how to solve all the puzzles. I felt slightly ripped off.
The perputual testing initiative thing (level editor) added plenty of reason to come back but that was only added a couple of months ago. Had I waited for the game to drop to ~£15 (or less than that, in Steam sales) I'd still have gotten the fantastic game I got, but at a much more reasonable price.
So how much content does an experience have to offer you to be worth £40? Is it a case of quality over everything else, or is there a certain amount of quantity you expect?