By using this site, you agree to our Privacy Policy and our Terms of Use. Close
2Rare2Die said:

this game should have never been a 360 exclusive. obvious M$ paid for that since there 3rd party would have sold more on all together with a ps3 version. which is why i dont think the ps3 version of M2034 will sale as much as the 360/PC version, very dumb since it the original game got decent or average reviews. good way of spending ur money Microsoft.

Note: Only played a Demo of the original on Onlive but i would have bought it on ps3... makes me not want to even get 2034 cuz i wanna know a little back story, im sure even if playing the original is not needed theres probably some references to it which would suck not knowing.. No dice


The game sold twice as much on PC as it did on console though. http://pixelsmashers.com/wordpress/?p=1481

 

THQ CEO Brain Farrell, let’s everyone in on the secret of how the game sold so well.  He stated that most of sales came from European PC gamers, which may not be too surprising considering that some of the developers from the original STALKER were the masterminds behind Metro 2033.

Farrell did reveal that Europe has accounted for roughly two-thirds of Metro 2033 sales, as forecast by the publisher, with North America buying up the remaining units sold. “A lot of the sales were done on PC,” he added, “and a lot of the sales were also done through digital mechanisms that don’t get captured by any service.”

How much they profited on the game was a different story since development supposedly didn’t cost that much to begin with.

The CEO attributed profits to the game’s low-cost development model, “so when we get to even pretty modest levels of sales, we’re still making good money.” (First-time, Eastern European studios make cheap games, apparently.) “And we like that model going forward,” Farrell noted, when it produces a high-quality game.