Mummelmann said:
The Guild Wars game has sold fairly well, or even very well here in Scandinavia so the revenue from software sales is high. They also release expansions all the time, or chapters if you will, and these cost as much as the original game. So basically, you'll end up loosing a heap of content if you refuse to purchase anything besides the core game, so it's not really hugely different from monthly fees in that sense. And these expansions and the game itself has high dev costs, and all the other obvious disadvantages I mentioned for consoles still apply. Fact is; making MMO's is very expensive (Age of Conan has a budget of over 200 million NOK), so if you have no fees monthly, you need to sell software add on's or big amounts of core software to make money on it. So, whether you pay (here in Norway) 100NOK a month or purchase a 250-300NOK expansion every 3-4 months, it still ends up costing the player quite a bit, making the two bussiness models more similar than one would initially assume. Of course; with the optional expansions you actually have a choice whether to spend more, but when 95% of the players have the packs and you don't, there's basically nothing there for you in the end, which is why (as the developers know) you'll end up buying the expansions anyway and net them steady revenue even after the core game's purchase. |
Actually, that choice element is the crucial difference.
I don't think you lose out if you don't upgrade because you don't lose any of the features in the original (or core) package. My son hasn't bought all the expansions and I note it hasn't hindered his play in any way.
And if you do decide to buy the next release, you know for a fact you're getting essentially more content for the same game - is this really difference from buying Halo, Halo 2 and Halo 3? Halo 3 is only Halo with extra polish and levels at the end of the day.
The problem with the fee in MMO is that updates can be few and far between and it can seem like you're paying just to keep playing the same core content. With the NCSoft model you only actually ever pay for new content when its ready - and you even have the choice of not paying. On a console I think this is like buying Warhawk but not extra levels - doesn't hinder you playing the levels you have.
I guess until it comes out its a moot point but this is the best model for an MMO to work on a console IMO.
Try to be reasonable... its easier than you think...