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darkknightkryta said:

No I'm not

Then you probably have some kind of source to support your claims about how engine development works. Can you share it with us?

Oh yes he did: "Ummmmm, well, this is kinda a high definition engine. Designed for a certain level of graphics card and certain amount of CPU. You know, I'm sure one of our licensees will squeeze it down into the Wii. The way Ubisoft squeezed Unreal Engine 2 into the PSP," - http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/

Wii had a VERY outdated hardware even for it's launch. WiiU is going to use an updated GPU, decent CPU and decent ammount of RAM. The main problem on the Wii is that it lacked a lot of important features (it has nothing to do with ammount of ram or CPU power) like programable shadders for example. Even a 2010 GPU has all the feature sets needed for the next engines. I think you should stop reading joystiq and start reading sites like neogaf. And youre just saying that I am right. He never said you would be able to port UE3 games for the Wii, but now he is saying you will be able to port UE4 games for the WiiU. It's not about power anymore, it's about money. If the WiiU is successful, UE4 will be there. Youre just proving my point.

Arkham City runs great, my GTX 560 Ti has a bit of trouble at high settings, tesselation and gpu based physics set to medium.  Which is also running on Unreal 3, what do you think Unreal 4 at higher settings are going to do?  Games running on current mid range cards are going to have to downgrade textures, lighting, effects, physics etc to run at smooth framerates.

Do you think we will see the same PC quality, textures, effects, lighting, physics on PS4/WiiU/x720? 

Yes scalable, which means things have to go to make it run well on lower specs.
Just like it will run better on high end PCs and worse on PS4/x720/WiiU. This is how things works.

There's a difference between porting Unreal 2/3 games to the Wii-U as Epic has already ported Unreal 3 over and Ubisoft has hacked the Unreal 2 more times than I can count.
But I am not talking about porting engins here and how difficult it is, I am saying it's obviously worth it.

Again you can't port a game anywhere without the underlying technology with it, it does not work like that.  If a game is made with Unreal 4 and they want it on the Wii U they either re-write the game to run on Unreal 3 or port Unreal 4 over.  It's like saying a 360 game can have a raw port over to the PS3 despite the PS3 not having Direct X.
Exactly, and Rein already knows that you need the tech, don't you think he is a smart guy? if he said devs will be able to port UE4 games for the WiiU it's because the tech is already supported or he knows something that we don't know. Youre trying to put words in his mouth with this "UE3" talk.