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darkknightkryta said:
Hisiru said:
darkknightkryta said:

Article still didn't say who ported the engine over, and as far as Unreal 4 goes, it depends if they keep it open source for the liscensees.  If it's open source, then it can be ported over, but without official support from Epic, it won't be an easy task.  Plus there's a reason why Epic isn't doing it themselves, my hunch is because they probably can't get everything running.  And about the last article, I know the Wii U is going to be a well made machine, I've been saying that this whole thread.  Nintendo is trying to balance power vs cost, which isn't a bad thing.

There is no such thing as "who ported the engine over" or "it depends if they keep it open source". If any developer buys the engine's license, they will be able to develop for any platform which has the minimum specs, and it's not as hard as youre making it sound. "Offical support" from Epic doesn't really matter in the end, as I said before, Epic had no intentions of supporting the Wii at all, but developers like Ubisoft was using UE2 on the system because they bought the license and there is nothing stopping them from developing a game for the Wii as long as it has the minimum specs.

Yes, there is a reason why Epic isn't doing it themselves, they wan't to say their engine is too powerful for Nintendo platforms even if it can handle the engine, just like it was too powerful to run on android devices before. This is one of the easiest ways to hype your engine and make developers believe its a "true next gen engine" when in reality it's just a good engine to reduce development time. However, even if Epic doesn't help, devs can do it without any problems as long as the system has the minimum specs and it's not as difficult as youre making it sound, it would be difficult for devs if the WiiU doesn't have the minimun specs, they would need to change the engine's basics, but if the system has the minimum specs, nothing needs to be changed on the engine itself.

As for the bolded part, any modern 2009~2010 GPU has all the feature set to run any next gen engine and it doesn't really matter what Epic says. They just don't want to say the WiiU is going to have UE4 games because they don't see money coming from it, but with or without Epic, developers who bought the license will develop UE4 games for all the next three platforms without any problems because it's convenient, they don't need Epic's approval or Epic's help to do that. Also, Epic already said it will be possible to port UE4 games for the WiiU (so the engine will run on the WiiU just fine) and they also said the engine will be "supremely scalable", so it has nothing to do with power, you can already exclude this option.

All we need is good third party sales for games like Assassin's Creed 3, and then we will see even more support for the system.

 

Alright let's talk about some misconceptions you have.  First: Porting code from one system to another is a pain in the ass.  I know from experience.  Epic hasn't made Unreal 4 for the Wii-U, you'd have to take the code from PC which is using Direct X, or from the PS4 using Open GL.  More problems you'll come into will be system libraries that won't work on the WIi-U, hardware differences, cutting back effects, etc, months of that alone for a single version of the engine.  Updated engine will take just as long and be as much as a headache.  I personally take the Unreal 4 claims that Mark Rein made as the same with Unreal 3 and the Wii.  He mentions how someone may be able to squeeze Unreal 3 to the Wii the same way Ubisoft squeezed Unreal 2 into the PSP.  Too lazy to look for true, but I'm sure they were probably the only ones able to do that since they've molded Unreal 2 quite extensively on the PS2/PS3/360.  Hell Bioshock, Splinter Cell, all running Unreal 2.  Second: As far as any modern GPU made from 2009-2010 running Unreal 4 to the specs that they've shown, I'm going to say no.  I have a modern card in my tower, mid range GTX 560 Ti, Arkham City near max settings with medium physics makes the game have slowdowns and that's Unreal 3.  For comparison purposes Epic had their Sammartarian demo running on 3 GTX 580s.  Will games run on any run of the mill 09 card?  Of course, with medium settings, might as well play the game on PS3/360 at that point.  Which re-iterates back to Unreal 4 and Wii-U, most likely has to be trimmed down to get it running well, especially if the Wii-U's ram is at a pultry 1.5 gigs, which you've mentioned.  And Unreal 4 is very new tech, a dev will have to spare a lot of resources to put into porting the engine over just for the Wii-U and if Epic makes updates, those updates have to ported over as well by the dev, if at all possible.  That's just not cost effective.

"More problems you'll come into will be system libraries that won't work on the WIi-U, hardware differences, cutting back effects, etc, months of that alone for a single version of the engine.  "

"Updated engine will take just as long and be as much as a headache. "

 I am sorry if I am being rude, but now youre just making hasty assumptions, aren't you?

"I personally take the Unreal 4 claims that Mark Rein made as the same with Unreal 3 and the Wii."

 No, he never said devs would be able to port UE3 games for the Wii. Now he said "you can port UE4 games for the WiiU if you want".  it's a totally different situation.

"Second: As far as any modern GPU made from 2009-2010 running Unreal 4 to the specs that they've shown, I'm going to say no.  I have a modern card in my tower, mid range GTX 560 Ti, Arkham City near max settings with medium physics makes the game have slowdowns and that's Unreal 3." 

Now youre using your bad performance in order to say its not possible to run the game. They could simply tone down the game just to run on your hardware, which means your hardware is capable of running the engine, maybe it's not the graphics you want, but the game/engine is running just fine.

"For comparison purposes Epic had their Sammartarian demo running on 3 GTX 580s.  Will games run on any run of the mill 09 card?  Of course, with medium settings, might as well play the game on PS3/360 at that point. "

Same as above.

"Which re-iterates back to Unreal 4 and Wii-U, most likely has to be trimmed down to get it running well"
Again, the engine is very scalable, and we still need to see the final specs (which can't be worse then what we already have). 

"And Unreal 4 is very new tech, a dev will have to spare a lot of resources to put into porting the engine over just for the Wii-U and if Epic makes updates, those updates have to ported over as well by the dev, if at all possible.  That's just not cost effective."
I completely disagree with you. Ubisoft already said it costs something around 1~2M to port HD games for the WiiU and it just needs to sell 150~200k (at $30) in order to give a good profit, it's easy money and it's worth the effort for sure.

Now let's take a look at his words again:
"but Unreal Engine 4 is going to be supremely scalable. We’ll run on mobile phones and on a wide variety of things, so if a customer decides they want to port an Unreal Engine 4 game to Wii U, they could."
You see? He never said developers will need to port the engine (as you are trying to imply), he only said devs will be able to port games, and that it's a very scalable engine.
However I am not veeery worried about it because the so called "next gen game" Star Wars 1313 is running on Unreal Engine 3 and Watch Dogs is running on Ubisoft's new engine.