SotC is brilliant. Sure, the rendering engine chugs now and then - the team pushed the PS2 to its limit in terms of visuals, but my what visuals they are - a realistic horse, realistic countryside, and those amazing colossi, occult conglomerates of animal and metal, half dream and half nightmare, like the mutant offspring of Cthulu and Hello Kitty, all backed by marvelous music and sound-track.
What SotC's designers got right - and this is something which I wish more game firms paid attention to - is that videogaming is not, I repeat, NOT an exercise in thumb-twitching. That's pinball, not videogaming. Videogames are a narrative art-form. What SotC did was to anticipate the free-roaming games of the current generation -- e.g. Assassin's Creed or Uncharted, where the emphasis is on creating the narrative experience of a particular game-world.







