| fordy said: You need to be really in-depth if you're planning to program NES games. Besides knowing assembly or 6502 opcodes, you also need to have an in depth knowledge of the hardware registers as well as limitations (eg. The NES only allows a certain number of sprites on the same scanline row on the TV before it starts to blink madly. There is also a rule to the 6502 CPU where you should not execute a Jump or Call at any address ending in hex code FF). You need to study in depth to know the reasons why limitations like this exist on the hardware, as well as how to overcome them. |
Thanks. After doing some research, I think I was being a little too ambitious at first. I am going to start with some programming some games using an emulator and go from there.
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