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Dgc1808 said:
saicho said:
Dgc1808 said:
Where do people keep pulling this dev cost non-sense from? Every dev statement points to the Vita being extremely dev friendly.

dev friendly doesn't mean dev cost is not higher though.

The bulk of a game's development costs are decided by the size of the task force, how much each of those employes is being payed and the time spent creating the product. Therefor, Easier to work with = Cheaper development cycle.

http://www.shacknews.com/article/69209/vita-development-costs-closer-psp 

http://www.siliconera.com/2011/08/16/playstation-vita-devkits-cost-far-less-than-psp-and-playstation-3-kits/

Also, devs don't have to make big budget, cutting edge games for it to make something that would sell.

 

Chark said:

It is much cheaper though. $2,000 for the Vita dev kit, that's it. PS2 and PS3 were $20,000 at launch. Vita has been touted by devs for the ease of development and porting. Not knowing which devs, I heard a quote from an industry person (don't remember who) talking about the remarkably short time to development the Vita was. The makers of Oddworld praised it for being able to port over their code in under 2 weeks time and have it fully rendered. I don't remember exactly what they said but they were reallly amazed by it and hands down is cheaper than developing on PS3.

dev kit cost is lower than PSP and PS3 doesn't mean the dev cost is lower. Based on the information provided, the dev cost is still higher than PSP. It is also likely higher than 3DS. My point was that even if it's dev friendly, the dev cost is still higher than its predessessor and competition which makes it an even less desirable choice to develope a game on after considering the low user base.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.