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Mr Khan said:
If anything, this article makes me want to bury them further in the "they hate Nintendo, should never listen to them" list.

But my Nintendo fanboyism aside, and aside from the use of Supers in lieu of ring-outs, i'm not seeing what's so vastly different. What the article seems to indicate is just that Superbot has taken a bit more care to differentiate the playstyle of every character so that you get more Ice Climbers/Olimar/Snake/Zelda/Lucario/Pokemon Trainer than many of Brawl's characters. Which is still an improvement, as it won't have Smash Bros' problems of clone characters (and yet better, with more distinction per character), but the mechanical differences still don't seem to be there.


you're not seeing it because you're not giving credit to how different the gameplay will be from this important gameplay change.

think about the shooter genre and all the sub genres associated with that.  high damage/life ratios like in UT and you have a twitch shooter. lower the damage/life ratio and it plays completely different.   old fps had life bars and gameplay was more defensive and slow.  halo introduced regenerating health and it speed up gameplay and made people play more aggressively.  metroid adds a lock on element that makes a shooter much more accessible.

so now think about smash brothers.  the only way to score is to get a knock out.  you could have done the absolute lowest amount of damage in a round and still win as long as you got the killing blows.  gameplay is fairly defensive in nature.  doing damage when the opponent is low in health is to your disadvantage.  i've played a lot of SSB in my life and tons of games played out with people just running in circles trying to avoid a knock-out instead of fighting, especially during tie breaks.

now consider supers.  you cannot score without a super.  you cannot super without charging a super up.  you cannot charge a super up without damaging your opponent.  it is a gameplay that rewards inflicting damage and discourages playing defensively.  that means to win, you need to change your strategy to how to play the game compared to SSB ... be more aggressive.  and that means the gameplay is faster in nature.

it's a subtle change but so was regenerating health bars in FPSs.  but when it changes the way people approach a game that kind of subtle change and give a massive change in the way people feel about the gameplay.