wfz said:
Only 40% of iOS apps ever make profit, and even those that do, how much profit do they make? It'd be interesting to see total profit on iOS vs the other handheld platforms. |
So where's your citation that greater than 40% of all 3DS/Vita titles generate a profit for their developer? Without actual data on said titles, your statement is just conjecture.
Of course, I could point to someone like Epic which stated that Infinity Blade is more profitable than Gears of War as a citation that profits may not always be what you think, or Rovio which created a billion-dollar empire in just 3 years due to an iOS game.
That is why revenues are likely key. If 60% of iOS titles are failures, I would question how many of said titles were shoddy and had horrible review scores from users and the press. Your citation pretty much confirms that most failures are due to horrible promotion and guesswork by developers, lending creedence to the problem not being the iOS ecosystem so much as it is the developers themselves.
Back from the dead, I'm afraid.







