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wfz said:
mrstickball said:

The problem is how to compare markets against each other.

Sure, console games likely generate more revenue than comparable iOS titles. However, you have a lot of other monetization methods that iOS/Android use which console titles do not have.

If you compared revenues of iOS vs. handhelds, I am certain that iOS gaming revenue would be close to trumping 3DS, Vita, DS, and the PSP so far in 2012. Of course, getting a full, robust comparison of all markets is hard to come by, currently.


Don't compare just revenue, you'd have to compare profits. Tiny games come out on the iOS platform all the time and when you have a horde that large, even when they're tiny, they're overpowering by revenue numbers.

http://appadvice.com/appnn/2012/05/a-whopping-60-percent-of-ios-apps-fail-to-make-the-developer-a-profit

 

Only 40% of iOS apps ever make profit, and even those that do, how much profit do they make? It'd be interesting to see total profit on iOS vs the other handheld platforms.

If you look at the graphic, it is even worse than that as four developers out of five have unsustainable businesses.

 

Mike from Morgantown



      


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