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Soundwave said:

Maybe this is just a very Western gamery POV ... but I don't think the Japanese emo-teenager-zipper-vest look works for a broad global audience.

They have to bring the character designs back to the more fantasy inspired origins the first six or seven FF games had (and IX). No characters that look like they came out of a J-Pop boy band. 

Make the story great, it should feel like curling up next to the fire to read a good book. Create a very rich and vast world that the player can really explore. Take chances with character relationships. Give it a godly soundtrack.

I'm also going to make this suggestion -- move the freaking camera out again. Positioning the camera right behind the player makes the world feel "smaller". The older FF games had that unique charm I think in part because of that overhead-3/4 ish view where the world just encompasses the player and subliminally makes you feel very small inside of it (Final Fantasy VII does a fantastic job of this the world just completely envelops you).

If you park the camera right behind Cloud for the entire game IMO FF7 does not have the same impact. 

Bravely Default to me elicits that feeling again of being in a giant "world" ... save the close ups and camera sweeps for battles and cinematics, but when having the characters running around -- bring that camera out and let us see huge vistas and landscapes. When you have made a FF game that feels claustrophobic, you have done something wrong.

Absolutely agree. Lightning was the same thing as Sqaull. I dont know if those characters even work in Japan; if we look at JRPGs, FF is not the most popular.

I think Zidane worked as a main character. As did Cloud (Cloud's personality was different in FF7 from Advent Children. It seems they changed his personality to be more like Squall for that film).

I think FF12 was well designed from a gameplay perspective. But the story was almost non-existant for the first half of the game. I mean Vaan has to get a desert rose in the first 2 or 3 hours. If your were playing FF7 or FF9 you would have made serious progression into the plot by that point.

The problem is the writers. I think that FF15 will return the series to greatness, because its not being made by the same people behind FF13, it will (hopefully) be made by FF12 team.

The worst thing about FF13 was the story, this desperatly needs to be addressed for the series to continue a viable medium for storytelling games.