twesterm said:
Like someone else said, start small. If you set out to make yor own engine or hardware from the get-go you will fail miserably. If you want to make your own hardware, I don't really know where to start but it isn't by trying to create a SNES. Try creating the logic for stop light using circuits. If you want to be a designer, pick an established engine and knock yourself out. If you want to be a programmer, learn C++. If you want to be an artist, take a life drawing and a sculpting class. Dont set out to create a console, engine, and game on your first go. |
Lmao, I really didn't plan to do all this all at once. I do have a modest amount of game programming experience. Pretty much a few simple games in Python/Pygame and C++. The whole reason why I want to get into this really is to learn more than anything. In all honestly, I have no means of full out learning Assembly, but I would like to get some simple concepts out of it (if there even are any). I have alot more experience in the digital electronics side of things though. I mean I am only 21 so there is alot out there I want to explore before I start specializing and this is is just one of those things.
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