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kain_kusanagi said:

You don't know enough right now to do it. First learn to program something simple like Python. Then learn to program something more complex like C++ or Visual C. Then if yous till want to make a Genesis game you will need to find a Genesis home brew community and find out from them what it will take to program a game, for example the specific machine/assembly code.

It won't be easy and you may even need a natural programing talent to do it successfully. Even if you do learn to program and get the resources you need to program a Genesis game, you will need more than code to complete the game. I've made several games, (see: www.2bitproductions.org ), and I can tell you that even making simple games takes tons of art and sound assets. It takes a tremendous amount of planing and troubleshooting.

Don't put the cart before the horse. You will fail. But if you learn the basics, build on that knowledge with more knowledge, and are driven you will meet your goal. Whether the game will be good or not doesn't matter.

I am actually a fairly avid programmer thank you very much.  I honestly am not worried about the programming part for the type of games I want to do.  That will be the easy (I should say easier because the whole project will be a pain) part for me I think.  The hard part is finding a means to upload it to a cartridge or some other medium.



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