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KungKras said:
darkknightkryta said:
 

Machine code isn't all that hard to read :D.  Both consoles don't have a C compiler, everything is done through assembly.

NES tutorials: http://www.patater.com/nes-asm-tutorials

Genesis Start (Not necessarily a tutorial, but will give you a start for searching): http://www.gamedev.net/topic/575801-making-a-game-for-the-sega-genesis/

I was talking about the code that looks like a mish mash of ASCII symbols.

Reading hex numbers in memory registers is much more doable though :)

EDIT: Now that I think about it, I might have gotten my definition of machine code wrong. If the hex numbers in register thing is called machine code, what's that code that just looks like a clusterfuck of ASCII signs called?


I think you're thinking of a memory dump, but I can't be sure