By using this site, you agree to our Privacy Policy and our Terms of Use. Close
lilbroex said:
Viper1 said:
lilbroex said:
Viper1 said:

Actually, there is a lot to it.  And the fact you don't understand that explains a lot of your posts.   You don't understand video game development as well as you lead on.

Do you really think Infinity Blade on iOS would have looked that good if it were not on rails?


That doesn't matter. We are not talking about the IOS or Infinity Blade. Its  a completely different type of game that works in a completely different way.

Do you stare at a point when you walk around it or just act like it's not even there?

There are several gameplay tricks that can open up resources that would be consumed in a fully open world game environment.  Ever wonder why God Of War looks so incredible?  

Did you know that on rails game play mechanic was developed originally with the sole purpose being that it allowed the developers to graphically do things they wouldn't ordinarily be able to do? 

Its not relevent. What you are doing is a fallacy called "red herring" as well as the fallacy of composition. You're trying to make a point out of something unrelated based on a simple similarity while omitting all other facts. Your fallaciously making the assumption that because rail shooters were done a certain way at one point that it is done in this situation as well without comparing any points.

God of War only looks incredible to people who don't know what they are looking at and Sony fans. I'm well aware of what it does. Yes I know why the on rails mechanic was made and was much similar to why FPS games were made, turn based games, CG based games, games with long load screens, games with , games with fast load screens, games no loads screens, games with a large array of colors, games with a small array of colors, games with a shifting array of colors etc... There are many such techniques and methodologies.

Most FPS games only showed the guns and "maybe" the characters hands and arms, but you see nothing when you look down. There are many now that also shows the character legs and feet when you look down. There is a reason why most of the first 3d PC games were first person. Making a game simply first person was actually the easier and less technically/graphically intensive than rail shooters back then. Rail shooter's were a step up.

Most of all, I already explained the Extraction/Darkside Chronicles vs rail component in the post at the top of the page before you even started this pointless argument. Why would I bother repeating myself?

 

>User was moderated for this post [RH]

Your God of War thing is totally valid because it wouldnt look that good with a fully controlable camera  and if it wouldn't be constantly zoomed out. (I wonder why mods dont get banned for trolling lol)

There is another thing ALOT (NOT ALL!!!) PS fans dont want to realize which is  alot of games use prerendered videos that run in 1080p because the PS3 can utilize its bluray player. They are faking in game cutscenes with prerendered highres, high poly etc videos... And alot of things like the close up faces in heavy rain or the (loading/install? screen) of metal gear4 put all the hardware power into 1 face/ 1 character. The real game models look far worse. 

People you dont believe me? Go back to the N64  and Look at super mario 64.  Intro floating Mario face   SUPER COOL  VS  ingame mario face  ugly with texture eyes not even really modelled etc.     Reason?  Intro face was a closeup model with nothing else just the face. The only purpose of stuff like this is to show of and create a fake image of the whole package.  This is also why devs use bullshots to manipulate the reception of the games.  Think about it.



Other than that I have to agree that the Wii was crippled by lazy devs.  I mean even Splinter Cell on Gamecube looks better than COD etc on Wii because instead of trying to make the best of it  devs just  crippled the 360/ps3 version and removed everything the Wii couldnt handle instead of coming up with replacement effects etc.  

Reginleiv really looks awesome I have to give it a try I hope It deosnt need to much knowledge of the japanese language.