Viper1 said:
How do you play NSMB2 on an iPhone with just a touch interface? And how does Infinity Blade (and screen swipe game) appear more robust and of better value than, say, Resident Evil: Revelations? |
They aren't.
The problem is that people prefer to pay less, even if they don't get the same experience. I have a 3DS and an iPhone, and I have more than 200 apps for my iPhone, but the sensation of paying 1 dollar for a "medium" game gives me the bad sensation for paying 30 dollars on any game for my 3DS.
In my opinion, this is the turning point: when you start wondering if Swordigo (a GREAT game for the iOS, but it would be a medium-rate RPG for the 3DS) is more valuable than Heroes of Ruin, for example.
Not that I'm going to stop buying 3DS games, but sometimes I feel ripped off, because I'm used to paying MUCH less for games.
And please, don't get me wrong, I agree with you. The problem is this: the pricetag.
Dunno what to display here, soon I'll know what to put.