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Viper1 said:
Gamerace said:
He's right. iOS/Android are destroying the value proposition of 3DS/Vita games. A game like NSMB2, or Kirby or Rhythm Heaven or Loco Roco or Patapon, or Katamari, etc., could easily be done on a smart phone. This destroys the percieved value. Why should I pay $30-$40 for such games when there in a league with iOS/Android games. In fact iOS/Android games like Six Guns or Infinity Blade appear more robust and better values and at a fraction of the price (or free!!).

Games like Drake's Fortune appear to warrent the added cost of a Vita game but... these are better played on home consoles (which is the problem PSP faced too).

Nintendo at least has strong franchises that play well on portable systems.

As better, richer and fuller games continue to come to iOS/Android it'll become increasingly difficult for Nintendo and Sony to maintain their handheld ecosystems.

How do you play NSMB2 on an iPhone with just a touch interface?

And how does Infinity Blade (and screen swipe game) appear more robust and of better value than, say, Resident Evil: Revelations?


They aren't.

The problem is that people prefer to pay less, even if they don't get the same experience. I have a 3DS and an iPhone, and I have more than 200 apps for my iPhone, but the sensation of paying 1 dollar for a "medium" game gives me the bad sensation for paying 30 dollars on any game for my 3DS.

In my opinion, this is the turning point: when you start wondering if Swordigo (a GREAT game for the iOS, but it would be a medium-rate RPG for the 3DS) is more valuable than Heroes of Ruin, for example.

Not that I'm going to stop buying 3DS games, but sometimes I feel ripped off, because I'm used to paying MUCH less for games.

And please, don't get me wrong, I agree with you. The problem is this: the pricetag.



Dunno what to display here, soon I'll know what to put.