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rpgsite.net:

RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing—things like that.

Yoshida: Currently, the in-house team consists of almost 300 members. We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large.

Some of the core members include:

Naoki Yoshida – producer/director – (Dragon Quest series)
Yoshihisa Hashimoto – technical director – (CTO, Luminous engine)
Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)
Akihiko Matsui – battle director – (Final Fantasy Series, FFXI)
Hiroshi Minagawa – UI director – (FFXII, Tactics Ogre)
Takeo Suzuki – art director – (FFXII)
Akihiko Yoshida – lead artist (FFXII, Tactics Ogre)

And many, many more Square Enix veterans

More from Square Enix's financial briefing:

For the revitalization of the FF brand, we decided not to shutdown FFXIV and to continue the services while adding improvements at the same time as rebuilding the game from scratch. As a result of the decision we made, it was inevitable to move the resources within the HD game to FFXIV and new title releases have suffered for 2 to 3 years.

So they've moved a significant portion of their "HD" resources to FFXIV's overhaul, with the rest presumably going to XIII sequels and DLC.  I think we can presume the development Versus and other HD titles (or the complete lack thereof) suffered as a result.