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Andrespetmonkey said:

I prefer the one unit per tile in CIV V. It's more strategic and it's more balanced, just like firaxis said. I always play on the biggest maps so there's plenty of space, but I imagine it can get a little crowded on the smaller maps. Overall combat still needs work, but it's a big improvement over CIV 4. I hope it's perfected in CIV 6.

What I hate most about Civ is building a troop for so many turns (I usually play normal - marathon) and then the troop dies in a few short turns (from barbarians).  The beginning can either set you up or completely fuck you. 

I am hoping the combat and AI is better in Civ 6 considering they haven't showed me good AI yet in Civ game.  I have been surprised by the AI but I believe they cheated and just knew my city or capital was unprotected purely because they were the all knowing computer and didn't have to see their field of vision to know what I had in my cities.  Either that or they talk to their Military Adviser 24/7 and know exactly what I am packing.  Basically, the computer knows when you are weak always and they usually always treat you like shit (example they offer shitty trades,  go from good allies / friends to enemies within a turn or two, listen to the other AI complain about you, etc). 

The diplomacy in Civ 5 is a joke.  I say fuck the computer AI always and I just trade my resources for some quick money.  Usually, I'll just offer it for some gold straight up even when I know I will attack them soon or they can go ahead and declare war on me because I'll stop giving them my resources yet still have their gold.