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Sal.Paradise said:
Turkish said:
babuks said:

WTH! Some people always try not to comment on OP and lead the thread to personal attacks. 

 

@OP, Turkish, can you please shed some light on how it plays and who is your favourite character?


Thanks babuks. The gameplay is really solid, there are some minor issues. Someone on Gaf pointed them out:

It’s often hard to tell if I’m landing attacks since I don’t hear clear, pronounced hit sounds. Edit: There are hit sounds, I just don't think they're loud enough and satisfying.

• A sound for picking up super orbs would help me know if I’m collecting them. If there already is a sound then I can’t hear it over everything else.

• It would also be great if there was a nice distinct sound for whenever a person reaches a super gauge level. I never know when I should watch out for a super because I never know when someone has one unless I stare at the player icons. Again, if there already is one then I’m not noticing it.

• Vibration/audio feedback on death. Sometimes I don’t even notice that I died until I realize that my character has suddenly disappeared from the screen. A brief, distinct death sound or vibration would help a lot.

• There needs to be a better indication of where I’m spawing. I almost never know where and when my character spawns after death, causing me to waste valuable time scanning the screen for him/her. Maybe a brief flashing arrow in the player’s color will help players find their character quickly and get back into the action. Or make vertical beam of light the player’s color.

 

Aaaah I hate you guys

 

What stages are playable? Which is your favourite/least favourite? How's the music? Do the characters have specific voices and animations? 

 

 

Jak stage, LBP/Buzz stage and the Hydra level. They're all good but I liked the Hydra level a lot with Jak level the least. There isn't much music, but the menu track is catchy. Characters have some phrases when you select them and at the begin of the battle, or when they taunt lol.