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@ darconi

Do you honestly believe that things like scope, scale, environmental immersiveness and sound don't contribute to one's ability to tell a story? Or that RAM has anything to do with Mass Effect's dynamic dialogue system? Bioware came out and said they were glad they had the power of the 360 to work with, because they couldn't quite get the dialogue system they wanted out of the original xbox.

I loved Goldeneye, but go back and play it again and check out the enemy AI (or lack thereof) and then compare it to Halo 3 and Gears of War. In GE harder difficulties meant enemies have more powerful bullets and can take more hits. With the power of the 360, Gears expands on this by introducing enemy cover systems, co-operative enemy flanking, and hit-recognition.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS