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KylieDog said:

Publishing issues and costs are what stops games between regions in the examples you list.  Does not apply to what was mentioned, SCEE was cheap and users suffered for it, the game bombed so SCEE got what deserved.


To be fair, even in its heyday, Twisted Metal has always sold really poorly in Europe.  Proportionally, this one didn't sell worse than any of the others.  I assume that has something to do with why they were unwilling to put extra effort in.