By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Millenium said:
Sad. And I'm not talking about the "article" (Can we even call it that?)


Yeah, seems slow news day for Kotaku. Anyway here is the question and answer from the interview:

Q: Why do you think it is that we don't see successful MMOs on consoles? It's been the realm of PC for a long time now, but console players want to play, right? Is it the game balancing, the mechanics or the hardware? Why have we not seen it?

Matt Firor: It's the classic desk vs. couch argument, but it is blurring over time. The current-gen and previous-gen MMOs were all about using the keyboard and mouse, and sure, everyone used things like Ventrilo and other voice chat services, but that only works in a small group. A lot of that has been thanks to design problems that people haven't focused on a lot, such as typing and controlling at the same time.

The 360, when announced was a pretty ridiculously cool device, but it is not so good anymore compared to PCs and even when it was announced PCs were still better than it. The technology was a little limiting for the size and scope of the world you could have. It mostly comes down to PCs being wide open. Online game development is all about doing whatever you want, pushing limitations, and it's just easier to do on an open platform. Someday, it may all change.