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Nintendo wisely doesn't want to enter into a buying game either because its one that will ultimately hurt the market and potentially shoot themselves in the foot in the long run. If you buy a third party developer, you risk scaring off half the talent in the buy. If you buy exclusivity, you give incentive to the competition to do the same as a counter potentially leaving even more games out of your reach as the competition retaliates. In the end, you create a market where developers expect you to throw around money and pay out favors instead of a market where the developers, publishers and consoles exist as equal partners.

Nintendo wants to return things back to the way they were, a market of sound business, not the current market of essentially throwing money and profits away just to get games and win a competition where no significant money is really being made in the end. Nintendo wants a market where good games are rewarded, not games with the franchise with the biggest dollar price.

What Nintendo really needs to invest in is advertising, but until they can meet demand with supply they risk hurting their image in pushing the Wii too hard on the consumer who can't get it. Nintendo doesn't need to buy third party games, thier first party is enough to sustain them and make them insanely profitable. Clearly they want more third party support, but if third party developers aren't willing to play ball, then it will be their loss in the long run. This is a waiting game that Nintendo will win one way or another. The real question is, how much longer can third party developers afford to keep losing out in this generation of uncertainty.