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lilbroex said:

NIntendo has already announced a bunch of first party games. Zelda and Metroid games are rare releases from Nintendo. You may see one every 2-4 years. Nintendo has never made a killer app for one of there own systems, ever.

NIntendo is not giving any form of buffer zone either. They will release what they have to release when its ready. If a dev can't compete with the quality of their first party games then they honestly don't need to be releasing on the system.

While they have announced some actual first-party games, Nintendo hasn't announced "a bunch" of them. They've announced Wii Fit U, NSMB U, Pikmin 3, Game & Wario, and Nintendo Land. Other than this, they have technically announced Smash Bros, and implicitly announced Zelda as eventually coming. Five first-party titles is not really "a bunch". The rest of the Nintendo-published titles are third-party titles merely being published by Nintendo. It's more in the launch window than the Wii had, but only two of the five are really classified as "traditional games" that the Wii had trouble getting (the other three being Wii Fit U, Game & Wario, and Nintendo Land).

That said, they're launching with NSMB U. They're launching with 2D Mario. No matter how you angle it, they're bringing a huge title at launch, and thus there is no "buffer period". They have made sure that launch will see a major system seller.

And to bring in the third party support, they've clearly got other things going - publishing deals, support for unique Upad uses, etc. They've been reaching out to the third parties to strengthen relationships - Tecmo Koei, Ubisoft, Namco Bandai, and Sega have all clearly been interacting much more closely with Nintendo recently. Warner Bros too, by the sounds of it (given that 5th Cell spoke of seeing the Wii U particularly early, and the rest of Warner Bros Interactive soon afterwards, and that Nintendo is publishing Lego City Undercover). And I get the sense that some developers have also been approached - Platinum Games, Gearbox Software, Traveller's Tales, Team Ninja, etc.

Nintendo learned with the 3DS and the later part of the Wii lifecycle that "hard to compete with first-party titles" was just one of the lines being given to justify to investors, just like "hardcore games don't sell" and "the game just won't work on the Wii". With the Wii U, they've taken a different tack.