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@ kitchensink

See that's the problem with RE4. When playing it, I get the feeling that RE4 was not intended to be a RE game or at least not RE4, but something else (maybe like RE: Dead Aim or RE: Outbreak). Just some type of spinoff with Leon as the main character. Then in the middle of development, someone said, "screw it...make this RE4." The story only tied-in in a few places, so they added a couple of more sequences to the Leon game and then tacked on the Ada assignment to bring in more of the past story.

The fact is that the main game in RE4 had a weak objective (let's save yet another princess) and an even weaker storyline to back it up. And honestly, in my opinion, these were the least of the RE4 issues. I hate the fact that it was just a button masher. I hate the fact that there was almost no need to look around anywhere. I hate the fact that the game was almost as linear as Contra on the old NES.