Chark said:
It's about average consumers, ones that buy games. It's about the potential market they could attract. In comparison to the already established console makers, OUYA could be rather unattractive to consumers. $99 is its saving grace but only if the market views it as a worthwhile device, as in why get this over a phone? |
A phone can be either expensive or reequire a contract, so there is that. A phone is small, so for people who want larger more complex games, they'll want a tablet, and those who want even more complex, yet still cheap games, there is this.
At the moment the indie, cheap, non-uber-professional-studio game market is booming. XBLA, PSN, android play, amazon market, steam indie, etc. Cheap $1-$2 games can be pretty darn lucrative, especially for those small devs that have a good idea and want to get that idea on as many screens as possible.
You can do more things on a TV than you can on a tablet or phone. Off the top of my head I can easily see a game that on the phone behaves one way (as you expect a phone game to play), acts a different way on a tablet (giving you more complex gameplay), and yet another way on a TV (with much more complex multiplayer, etc gameplay).











