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superchunk said:
Gunman121 said:
superchunk said:


Completely wrong.

1) By the time PS4 launches late 2013 Android and iOS will be playing the exact same console games due to their rapid increase in hardware specs.

2) Additionally OnLive streams all the same games and is available on either platform.

3) Android products can already sync with any bluetooth controller, so the TV connected products will offer the same 3rd party environment as any console.

I put this all in my other threads throughout this year and I think the response this kickstarter got proves there is interest.

Side note... Androids install base is bigger than PS... maybe not game specific, but that's arguable and likely to shift by next year.

http://gamrconnect.vgchartz.com/thread.php?id=143762

1) That's hilarious. That isn't even close to being true. (if necessary i can go into detail, a simple statement should suffice though.) Not at all, despite the rapid improvement in graphics .. The game loses quality elsewhere. The integrated Tegra chips /Snapdragons can provide quite great graphics, but it lacks all the special effects necessary. A AMD 7xxx series or a Nvidia 6xx series blows a mobile chip anyday.

2) Incorrect. Onlive will not have console exclusives. Furthermore, onlive already struggles to do 720 P. Until internet hosts begin integrating faster connections, and Onlive upgrades their servers, consoles still deliver the better expierence. (Not to mention you need a subscription to onlive or buy games from it..)

3) Not entirely sure what the point is for number 3, so i'll wait to see what you mean exactly.


1) I was not referring to now but to late 2013 based on the very fast increase in mobile hardware technology. By the time PS4/neXtBox launch there will be phone/tablets that are close enough to them to run scaled down games. With a year to 18mos of their launch they will be matched by these same devices. Next year we'll see games that are equal in nearly all ways to vitaPs360 and those games will continue to launch after next-gen is fully out there. All it takes is a few Android/GoogleTV/iOS set-top boxes with dedicated controls to make 3rd parties throw games at them. The massive interest in this device proves to publishers there is interest.

2) Networks get better every day as does the compression technology OnLive and others use. There's a reason Sony just bought Gaikai. Exclusives have nothing to do with this topic. People will buy Ms/Sony/Nintendo for their exclusives, sure, but there are a very large number of people who don't care as much as only play COD or some other set of 3rd party games. In fact, I'd wager that they are a larger set of consumers. Especially the casuals.

3)This means the whole idea "but it haz no controllerz... " is pointless. (sorry I hear it all the time) So as these set-top boxes become more prelavent as Android and iOS matures, you'll see a lot of $99 or $199 boxes for TVs that will easily equal anything in this or next-gen PLUS all the smart OS features users want. So game centric devices like this will not be as important.

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1. That's still false. Depite the rapid movement forward, I don't think you understand how much more powerful console /PC chips are. (There's a reason they're huge.) We've seen some impressive feats done on phones, but take note -- Mobile devices do not get the allocated resources that consoles/pc get. Thus they will not be able to compete, because they need to stay at a low power output. People like to make predictions about next gen phones and what they will support, but that's only to drive support. It just simply isn't close enough yet. Definitely not even into 2013, I also doubt 2014. Preidctions estimate power increase between years will continue to gain large numbers. However, mobile processors hold 32 KB l2 cache, and 1 MB l3. Even netbooks have far superior processors to that, and that's the very MINIMUM. Now ... If in a year a smart phone was allocated to be a "gaming device." It's far more feasable as extended resources wouldn't be necessary elsewhere in the machine. Even so, it would still hold a lot of fragmentation into the market -- something that is not good for games. (This is another reason why it won't happen, such an extreme jump would leave everyone from the year prior completely uncapable of running the new applications)

To end: No, it's not happening.

2. Technology improves every day indeed. That doesn't mean, all services improve. I think you underestimate the costs to improve servers / bandwith. OnLive has certainly become large, but what you're suggesting won't happen. It assumes that as soon as technology improves, then providers switch within a decent amount of time period. This is proven false, by looking at American internet providers. For eample, TimeWarner charges people about $50 a month for a 10mbps down/ 1mbs upload -- this has been the same for over 5 years. They've recently come out with a plan for about $99, that triples or quadrouples that. That connection would be necessary to play OnLive currently, with no lag and full 720P(Assuming OnLive's servers could even output that -- which they can't.)

Do you instantly get a new connection when a better service is provided? Have you expierenced the major issues that plague OnLive? Would someone really want to pay a monthly subscription ON TOP of a large internet bill, just to afford to be able to do cloud gaming. (Not to mention on mobile devices, an even larger input delay with devices not having the same internet connection speed as desktops.)

3. I'll agree with all that, except for Gaming.